Life, uh, Finds a Way.

Greetings!

Forgotten are the promisses of regular posts.
I come today as a test of courage. The scorn that unfinished pieces or projects leave in ones mind can be a dangerous thing. I am deeply unsure on how to overcome this predicament. And so here I am, exposing work that is unfinished, incomplete, and unsatisfactory in the hopes that it will somehow make me more comfortable with my own work in its ugly stages.  Maybe this will give me the boost I need to push through the remaining necessary labour.
Maybe not.
Complexity is a growing desire in my work, and day by day  impatience becomes a more salient obstacle. I shall find a way, either through or around it!

I briefly revitalised my WitchHunt game idea after playing Darkest Dungeon. Deeply inspired by its art direction, I transposed my own characters into that universe, and produced a WIP of a storybeat.

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Right at the first level, as Iria helps Abgail escape her fathers castle, as thus beging the campaign journey.s804_IriaIllus_01

A castaway Witch. Much of the interesting work of figuring out her day-today utensils is still to be done. Not to mention fixing lots of design issues.

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The “Drake Tower”
Working simultaneously as a University dedicated to the study of Dragons, as well as a incubator and nursery for said Dragons.

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This was “WIP” for the longest time. Some are further into completion than others.
Its part of the Lokrus universe, to which I have created several characters in the past.
It follows the ill fated adventure of an Herpetologist and his field guide as they decent deep into a cave occupied by cultists.
Biggest thanks to Sean Yang for all the guidance with this project.
(and a bigger apology for never finishing it.)

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Here are the last few of the bikers. Admittedly the success rate diminished drastically as the project went on.

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~~Whew~~  …..and that’s it for half-done things.
Hopefully this takes a load of my conscious, or maybe I’ll just delete it a few minutes from now.

 

Here are some lighthearted doodles

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And here are some mostly inconsequential studies.

 

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Thanks for looking~!

This post was heavily inspired by Jon Tiong, a good friend that recently started posting on his blog. Unlike me, he puts effort into his writing and is very selective of what images get posted, which seems like a good formula for a high-quality blog.
So go check it out.
I bumped into this quote from him, and I think it’s the perfect end note for this post.

“Sigh… Well, it’s good to move on. As a concept artist, I should probably be better at drowning my babies.”

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However You Get There, Foot It, Cab It, Iron Horse It.

Greetings folk!

My apologies, as I feel less and less inclined to transform my thoughts into words, these posts are getting quieter and quieter. Most of my energy is going into putting thoughts into shapes, so hopefully that suffices your needs as an audience, whatever those might be.

 

A couple of characters belonging to a personal project

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Transportin musicians into a Rick and Morty universe

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Little nods to IPs I have enjoyed

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Something quick, for the 2minds challenge over on facebook

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Studies!

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All Secrets Known

Hi Folks!
I shall keep it brief today

Here are the last 2 of the Berserk pieces.

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A little exercise in transposing characters into different settings

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Assorted Sketches

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First assignment for the character design class with Stephen Silver over at Schoolism.
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Assorted Studies

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Assorted studies, looking at the work of masters.

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‘Till next time,

Cheers!

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Greetings!

Graduation date draws nearer each and every day!
Excite!
Lots of questions about whats going to happen afterwards, but we will figure that out in due time. For now, we keep working away at what brings us joy. Right now that mostly means interpretations of Kentaro Miura’s ongoing masterpiece, BERSERK.

 

(click for a better view )
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Design takes on “modernising” the characters. It was fun coming up with symbols and analogies for the things that couldn’t be transposed literally, e.g. Guts massive sword turned into a graphic T was my of my favourite moment.


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Blizzards Overwatch is still stuck on my mind, and the OWL is coming up soon! Sad to see the *birnoises* team finally splitting, but excited to see what unfolds.
Here is a sweet blog run by JAKE (former *birdnoises* main DPS player and current team USA captain) on e-sports and the competitive scene.

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And at last, assorted sketches and studies.


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PS: I’ve been gushing like a fanboy over Ahmed Beyrouthi work non-stop.

Spared a joke, barely spoke.

Greetings!

Quick update: I’ve been working the past month or so at DHX studios, designing things for the upcoming Megaman TV show. It’s been really exciting and challenging :D
Kinda of a dream come true to me

Here are a couple of characters for a bigger project, that I decided to discontinue. Exploring a more sci-fi-ish look has been fun!
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Some Mahou-Shoujo shenanigans! (try saying that quickly)

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I’ve been ridding my bike a lot this summer. The sunshine, wind and the smell of the ocean all feel so good!

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  • I got my hands on the Zootopia art book: Cory Loftis is a JUGGERNAUT! (and a funny one too)
  • If you have a chance, go read SKIM by Jillian and Mariko Tamaki. The day I’m able to produce something half as heart felt as their work on This One Summer and SMMA I’ll consider myself accomplished for life
  • I’ve been a sucker for MF DOOM for a while, I love his flow, but his dry production was always a weak point for me. This made me shy away from The Mouse and The Mask and Born Like This until now. I was missing out.

Days of Future Pedro

Greetings!

I come forth today with more casual works. Quicker things executed with the intent of acquiring new skills, rather than demonstrating virtuosity.

First, experiments in colour and shapes.

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Secondly, experiments in character, acting, and storytelling.

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Logan and Laura

 

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Hiei and Kurama

 

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Yusuke and Kuwabara

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Ryuko Matoi

 

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And last, experiments in gesture and motion.

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